For someone who stands in back and mows down enemies the suggested feats are great. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. It allows you to stack Scout and Ranger levels for determining the extra damage You still can go for a full-attack build, but then you'd be focusing on boosts while pretty much ignoring strikes. At his zenith, he can disarm almost anyone almost effortlessly. As Pathfinder 1e (and Dungeons and Dragons) monsters and threats increase in lethality, they will also become more resistant to damage types. Either the party needs to chop down a tree before something happens or the monsters are trying to chop a tree down and the party is trying to stop them. When we look at what is best for feats in Pathfinder, the big things we look for are utility and applicability. It'll be sure to make the enemy lose their marbles! See the next section for details! Thank you all for the input. Deadly Aim (Trade Attack Bonus for Damage) List of applicable feats: take what suits your style. I guarantee you that point blank master or improved precise shot will save your party more often that quick draw. and our This is the most important feat to take when building a Skirmisher. A good compliment to the Anklets of Translocation. With Snap shot and point blank master your bow is your melee weapon. (See the Ranger spell section under the Shapeshift Archer for details.). They're exactly what the doctor ordered! The fighter archer part of him makes him a damaging multi-shooter. From the Ranged Weapon Toolbox and Weapon Masters Handbook; take ranged trip, ace trip, and burrowing shot. So, six arrows a round when hasted with her speed boots doing (1d8 + 18) points of damage apiece. Now it is time for a song from Salt & Pepper befitting this ex-head palace guard. This He's a archery focused Slayer, but due to his Darkvision from being an Aasimar, he often finds himself in the front line. = pain), Cannot be used for iteratives without trickery, Basically require at least one feat to be used with iterative attacksEven less mobile than straight bows (due to move actions being spent on reloading earlier on), Mobility (the most important reason to pick a mount by far - you can full attack while moving), Extra offense (the mount is often an able combatant on its own right), Extra protection (Ride-checks can be used to dodge attacks), Support character (some mounts, such as Unicorns, have very useful boost skills that can be used for you), Extra actions (mount can generally take actions separately of you on your initiative, effectively giving you extra actions), Use for class features such as Animal Companion and Familiar, Longbow cannot be used while mounted (curiously enough, Composite Longbows, on the other hand, can), Ties a skill and a half (Ride and potentially Handle Animal), Ties some more feats, making the otherwise more Mount-friendly Crossbow archery more difficult to pull off effectively (Mounted Combat and Mounted Archery are nearly musts), You need to acquire a Mount somehow, be it purchasing a Heavy Warhorse (400 gp) or having Mount- or Animal Companion-class features. The Great Granddaddy of Ranged Feats in both Pathfinder and Dungeons and Dragons. A high Initiative score is vital for going first after a surprise attack, since the enemy is flat-footed until their turn starts. Because that'd open up a lot more options. Thanks for the diplo assist, Leo ;-) .but I'll be outright blunt and reject it, since the entire point of an Advice forum is to give it. That means just about anything. The mercenary is an archetype of the warrior class. Point Blank Master requires Weapon Specialization, which Rangers don't get, regrettably. 4-year necro, not bad. Specifically, I havent found any feats called Masters Aim or Bow Masters Aim or Master Bowmans Aim or something, which could potentially reduce the penalties of making called shots on an opponent within a certain range. One with Shadow (8th level Counter) You gain the incoporeal subtype, which is both a defensive and mobility option. Ill admit, I havent read every feat ever made. You gain 1 inspiration point for taking this feat the first time, and you gain 1 extra inspiration point on top of that each time you take it again. Use a variety of tricks related to a piece of equipment. 44] Requires Perform 4 ranks, Spellcraft 4 ranks, Bardic Music class feature. Deflect, Lesser [SpC] Swift action. Feats often have a number of prerequisites that must be met in order to select them during level ups. He might scout, disguise, intimidate, heal, charm, dominate and/or entertain. Pearl of Black Doubt (3rd level Stance) You really shouldn't be in a situation where this applies, but it would be nice to have if you were. straight up replaces Wild Talent, and is better since it grants a 1st level power and power points. With bonuses gained from Feats like Weapon Focus and Point-Blank Shot, the negatives can completely disappear. * This is a combat feat and can be selected as a fighter or gunslinger bonus feat. I think getting your archery feats in order at low level is a priority (RS, PBS, PS). The Hunter's Eye spell from the Player's Handbook II is a swift action 2nd level Ranger spell which grants +1d6 Sneak Attack for ever 3 caster levels. He can also cause each creature within 10 feet of Wands are your friend. This gets rid of the -2 penalty, but does not remove the need for a will save. Feat Tree The following table lists all feats, showing prerequisites in tree form. They gain 1d6 points of fire damage for every point of your Inspire Courage bonus. Item Creation Feats | Metamagic Feats | Teamwork Feats * This is a combat feat and can be selected as a fighter or gunslinger bonus feat. Switch hitting should switch to a 2hander. Ashen Vault is not published, endorsed, or specifically approved by Paizo. Not the most useful feat. Aspect of the Phantom At 4th level, a Knight Phantom gets to hover The Wizard God part of him allows him to control the battlefield with area spells. We'd really love it if you'd support them because they support us and help us grow! The Majority of feats are locked into specific classes. [. Usage: Mitigating invisible enemy damage and increasing hit chance against them. The problem with taking something like quick draw is that it uses up a feat that can make your archery so much better. Generating multiple attacks is key to a high damage output. [SpC] Immediate action. Maybe that will make the bad guy think twice before getting up in your face? You have feats listed at 5, 7 and 11. I would disagree with snap shot over improved precise shot. The Grease spell forces an enemy without 5 ranks in the Balance skill to 513 4.0. Also consider items, like Greater Bracers of Archery, Spells, like Abundant Ammunition, Reduce Person & Gravity Bow. Precise Shot and its improved version are another superb choice for ranged characters. Outside of combat he is a scout and Tri-fectanegotiator (bluffer, diplomat, and intimidator). Keep what is left as pocket change. The Dread Commando gains Sudden Strike, which is like Sneak Attack restricted to targets denied their Dexterity bonus to AC, but that's not a problem since you aren't flanking anyone. These feats are great for an archer when you want to become almost literally an area-denial weapon. The following table lists all feats, showing prerequisites in tree form. If you are an evil boss, add smite on top of everything already mentioned. It should come as no surprise that the jack of all trades class can do archery as well. This normally lasts for 1 round per caster level, but can be persisted. It's difficult to easily pick out a good train of feats that will work out for him from first level. (But good luck getting the feats to pull off crossbows.). You also grant yourself and nearby allies a competence bonus to initiative equal to your class level and reduce penalties for sneaking around and sneaking in armor. The alternate form ability (possesed by quasits, vampires, and others) is insufficient to become a warshaper. In a stressful or demanding situation (such as combat) the wearer must make a DC 19 Will save or take a 2 penalty on all attack rolls, saves, skill checks, and ability checks until the situation passes. Does that mean this isnt using the archetype? Hunter's Mercy [SpC] Your next attack with a bow (not including crossbows) is an automatic critical hit. Take the highest roll made by you and your allies on, When an adjacent ally with this feat moves, you can move up to your speed as an, Whenever you are able to see and hear at least one ally with this feat, you receive a +4, When you make a successful attack that causes a creatures, When adjacent to an ally who also has this feat, you gain, When an ally hits with a ranged attack, you may make an attack as an. their Dexterity bonus to Armor Class and making them susceptible to The end result is a character that doesn't resemble a traditional monk (in the D&D sense, at any rate) in a lot of important ways. The light war horse has double the speed of donkeys and mules, for only 19 times more! I'll recommend Snap Shot, Improved Snap Shot and Combat Reflexes after these. Other spells just make him a more powerful archer. The ultimate in getting the last word. google_ad_client="pub-8646111290283331"; Precise Shot - as /u/TwelvePointFive says, if your character concept is an archer with any kind of skill he should be able to shoot into a melee. New Pages | Recent Changes | Privacy Policy. Nice Post. I recommend a glove if storing to protect your bow from targeting and an efficient quiver for arrows. Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. So the real question I have is what kind of archer are you playing? google_ad_height=600; | d20HeroSRD And there's no way to fill the prerequisites with anything useful. It may look cool to bat an arrow out of the air with your gauntlet or block a sword with your elvencraft bow, but it's still not a great idea. Quick draw costs an action. | Fudge SRD It also grants +1 caster level to Force spells, which may be helpful on occasion. I could go on. Otherwise they're worthless. The key to the Factotum uses for his combat effectiveness are his cunning plans. Use a variety of tricks related to a piece of equipment. New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. This comment has been removed by the author. In addition, you can view feat trees based on feat prerequisites and viewing multiple feats at a time. If you are using the optional called shots rules (Pathfinder RPG Ultimate Combat 193), attacks made with targeting feats count as called shots for the purposes of abilities or effects that modify called shots, such as the Improved Called Shot feat from Ultimate Combat. Cunning Surge grants an extra standard action which can be used for Manyshot. Let's take a look at our options! Most spells are a standard action to cast and can't be used in conjunction with archery, but swift action spells can be used to compliment your archery. 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